Physical Layer

Layer 1 handling raw bit transmission through physical media like cables and radio waves

The Physical Layer is the lowest layer(1)of the OSI/TCP model representing the literal physical means of data transmission via bits. 1’s and 0’s, on and off. Every bit transmitted and received by a NIC, data cable, and antenna are represented by this layer. Layer 1 defines these devices and mediums along with the standards in which they physically communicate. It’s focuses on pure data transmission at it’s rawest form, like a radio wave or fiber pulse, not the logical elements.


Physical Layer (Layer 1)

  • The lowest layer of the OSI model responsible for transmitting raw bits (1s and 0s) across physical media
  • Defines the electrical, mechanical, and procedural specifications for activating, maintaining, and deactivating physical connections
  • Key concept: Focuses on how bits are transmitted physically, not what they mean (that’s Layer 2’s job)
  • Operates with voltage levels, light pulses, radio frequencies, and electrical signals

Physical Transmission Methods

  • Electrical signals: Copper cables use voltage differences to represent bits
    • For example: +5V = 1, 0V = 0 (simplified - actual encoding is more complex)
  • Optical signals: Fiber optic cables use light pulses
    • Light on = 1, light off = 0 (or vice versa depending on encoding)
  • Radio waves: Wireless transmission uses electromagnetic frequencies
    • Different frequencies, amplitudes, or phases represent different bit patterns

Common Physical Media Types

Media Type Max Distance Bandwidth Use Case Interference Susceptibility
UTP Cat 5e 100m 1 Gbps Most LANs, cost-effective High (EMI/crosstalk)
UTP Cat 6 100m 10 Gbps High-speed LANs Medium (better shielding)
Fiber (MM) 2km+ 10+ Gbps Campus backbones Very low
Fiber (SM) 40km+ 100+ Gbps WAN connections, ISP links Very low
Coaxial 500m 10 Mbps Legacy networks, cable internet Medium

Encoding Methods

  • Manchester Encoding: Each bit period split in half - transition represents the bit value
    • Used in older Ethernet (10BASE-T)
    • Self-synchronizing but requires double the bandwidth
  • 4B/5B Encoding: Maps 4 data bits to 5 transmitted bits
    • Used in 100BASE-TX (Fast Ethernet)
    • Provides error detection and maintains signal timing
  • 8B/10B Encoding: Maps 8 data bits to 10 transmitted bits
    • Used in Gigabit Ethernet and Fibre Channel
    • Better DC balance and error detection than 4B/5B

Ethernet Physical Standards

Standard Speed Media Max Distance Connector
10BASE-T 10 Mbps Cat 3 UTP 100m RJ-45
100BASE-TX 100 Mbps Cat 5 UTP 100m RJ-45
1000BASE-T 1 Gbps Cat 5e UTP 100m RJ-45
10GBASE-T 10 Gbps Cat 6A UTP 100m RJ-45
1000BASE-SX 1 Gbps MM Fiber 550m LC/SC
1000BASE-LX 1 Gbps SM Fiber 10km LC/SC

Vocabulary

  • Bit: Binary digit (1 or 0) - the fundamental unit of data at Layer 1
  • Baud rate: Number of signal changes per second (not always equal to bit rate)
  • Attenuation: Signal strength loss over distance
  • EMI (Electromagnetic Interference): External electrical signals that corrupt data transmission
  • Crosstalk: Signal interference between adjacent wire pairs in the same cable
  • Duplex: Communication direction capability
    • Half-duplex: One direction at a time (like walkie-talkies)
    • Full-duplex: Both directions simultaneously (like phone calls)

Notes

  • Critical rule: Layer 1 problems affect everything above it - always check physical connections first when troubleshooting
  • Cable length limits are hard limits - exceeding them causes signal degradation and packet loss
  • Fiber optic cables are immune to EMI but require specialized equipment and training to terminate
  • When designing networks, consider future bandwidth needs - running Cat 6A costs little more than Cat 5e during installation but provides significant upgrade path
  • Auto-negotiation happens at Layer 1 - devices automatically determine the highest common speed and duplex settings
  • Use show interfaces command to verify physical layer status (up/up means Layer 1 and 2 are both operational)
  • Remember: “Physical layer = can you ping? No? Check the cable first”