Packets
- Fundamental unit of data transmission in packet-switched networks - data is broken into smaller chunks for efficient routing and delivery
- Each packet contains both header information (addressing, control data) and payload (actual user data)
- Packets travel independently through the network and may take different paths to reach the same destination
- Receiving device reassembles packets in correct order using sequence numbers in headers
Packet Structure Components
- Header: Contains source/destination addresses, protocol information, sequence numbers, error checking
- Payload/Data: The actual information being transmitted (web page, email, file data)
- Trailer (when present): Additional error checking information, end-of-frame markers
Layer-Specific Packet Names
| OSI Layer | Packet Name | Example Protocols | Key Information Added |
|---|---|---|---|
| Physical (Layer 1) | Bits | Ethernet, Wi-Fi | Electrical signals, radio waves |
| Data Link (Layer 2) | Frames | Ethernet, PPP | MAC addresses, error detection |
| Network (Layer 3) | Packets | IP, ICMP | IP addresses, TTL, fragmentation |
| Transport (Layer 4) | Segments/Datagrams | TCP/UDP | Port numbers, sequence numbers |
Encapsulation Process
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- Data moves down the OSI stack, each layer adds its own header (and sometimes trailer)
- Application data becomes a segment at Transport layer (TCP adds sequence numbers, port info)
- Segment becomes a packet at Network layer (IP adds source/destination IP addresses)
- Packet becomes a frame at Data Link layer (Ethernet adds MAC addresses, frame check sequence)
- Frame becomes bits at Physical layer for transmission
Packet Switching Benefits
- Efficiency: Multiple conversations can share same network links simultaneously
- Reliability: If one path fails, packets can be rerouted through alternate paths
- Scalability: Network can handle varying traffic loads by distributing packets
- Error Recovery: Individual packets can be retransmitted if lost or corrupted
Vocabulary
- MTU (Maximum Transmission Unit): Largest packet size that can be transmitted over a network segment (Ethernet standard is 1500 bytes)
- Fragmentation: Process of breaking large packets into smaller pieces when crossing networks with smaller MTUs
- Jitter: Variation in packet arrival times (critical for voice/video applications)
- Latency: Time delay for packet to travel from source to destination
- Packet Loss: Percentage of packets that fail to reach their destination
Notes
- Remember the acronym “Please Do Not Throw Sausage Pizza Away” for OSI layers and corresponding packet names (Physical-bits, Data Link-frames, Network-packets, Transport-segments)
- Ethernet frames have minimum size of 64 bytes - smaller packets are padded to meet this requirement
- TCP segments are connection-oriented and reliable, UDP datagrams are connectionless and faster but unreliable
- Use
show interfaceto check MTU settings on Cisco devices - Packet capture tools like Wireshark show the encapsulation process in action - excellent for troubleshooting
- In IPv4, packets can be fragmented by routers; in IPv6, only the source can fragment packets
- QoS (Quality of Service) policies prioritize certain types of packets over others for better performance